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DX11 DRAW 3DLINE
Draws a line between two 3D coordinates.
The line may optionally be rendered so that other 3D objects in front of it will obscure it, or it can be drawn
on top of all other 3D geometry regardless of its depth position.
The line will be rendered in the next call to dx11 sync only and is mostly intended for debugging purposes.
DX11 DRAW 3DLINE x1, y1, z1, x2, y2, z2, colour, [ignoreZDepth]
x1 Float The first X coordinate of the line.
y1 Float The first Y coordinate of the line.
z1 Float The first Z coordinate of the line.
x2 Float The second X coordinate of the line.
y2 Float The second Y coordinate of the line.
z2 Float The second Z coordinate of the line.
colour Dword The colour to draw the line using, specified using the standard 0xaarrggbb format.
[Optional] ignoreZDepth Boolean If set to true the line will be drawn on top of all other 3D geometry that would otherwise occlude the line. Defaults to false.
This function does not return a value.
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